Friday, March 15, 2013

What Use Would a Collection Agency Have For Game Companies?

By Rob Sutter


It seems as though video game companies are going through more of a lull these days than ever before. We live in a time when people can easily download titles they wouldn't pay money for and the fact that illegal means are even seen in the industry only seem to cripple it. Why wouldn't the players of these games want to support the developers which need the funds in order to continue staying in the business? It might be one of many cases where a collection agency would be involved.

Why is it that these illegal actions continue to be seen? It's possible that people do not have the access to the funds which they need in order to buy and support games. Teenagers and young adults seem to have this problem the most, especially when you take into consideration that they may not be old enough to work at that point. This is no excuse, yet it is a reason, which makes it worse when you consider that older working people go about the same actions.

It's clear that there are gaming pirates whom practically steal games, meaning that the honest public suffers. I would like to think that this is the reason behind online passes in certain games. These grant players access to the servers but it's a one-time code that can be used. If you decide to buy the game used, you can be certain that the code will not be there and you will have to pay another fee just to make use of the aforementioned servers.

It's clear that there are number of practices which game developers take on and they are used to minimize losses, which I understand. However, I don't think that people have to put up with piracy in general, which is why I suggest that a collection agency be taken on. These are the companies which can truly bring home the dangers of illegally procuring games. With so many people telling others how dangerous it is to do such a thing, agencies such as R.R.S. can drive the point home.

Pirating in gaming seems to come about through expensive costs, which I don't think gives gamers any excuse to do so even then. This isn't exactly what one would call an inexpensive hobby but who's to say that people can't still get behind it through professional means? People enjoy gaming to great degrees, but it's not one that can be invested in daily. Rather, it's a slower process that requires careful planning and even some research on the hottest products about to hit the market.




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